Materials: Seamless and Procedural
The project asked for a seamless material to be created in Substance Alchemist/Bitmap2Material using photographs taken of the real texture. The project also called for three other materials made procedurally in Substance Designer’s material graph editor. The four materials created are applied to simple primitive shapes and rendered in Unreal Engine at real-time.
Seamless and Procedural Materials - Rotation Video Showcase









