Materials: Seamless and Procedural

January 7, 2020 – January 23, 2020

  • 3D Modelling
  • 3D Texturing/UVs
  • Material/Shader Creation

Software Used:

Adobe Photoshop, Autodesk Maya, Substance Designer, Substance Painter, Unreal Engine 4

Work Overview:

The project asked for a seamless material to be created in Substance Alchemist/Bitmap2Material using photographs taken of the real texture. The project also called for three other materials made procedurally in Substance Designer’s material graph editor. The four materials created are applied to simple primitive shapes and rendered in Unreal Engine at real-time.


Seamless and Procedural Materials - Rotation Video Showcase


Seamless Material: Artificial Grass | Renders

Seamless Material: Artificial Grass | Renders

Seamless Material: Artificial Grass | Maps

Seamless Material: Artificial Grass | Maps


Procedural Material: Pattern Fabric | Renders

Procedural Material: Pattern Fabric | Renders

Procedural Material: Pattern Fabric | Graphs

Procedural Material: Pattern Fabric | Graphs


Procedural Material: Stamped Metal | Renders

Procedural Material: Stamped Metal | Renders

Procedural Material: Stamped Metal | Maps

Procedural Material: Stamped Metal | Maps

Procedural Material: Stamped Metal | Graphs

Procedural Material: Stamped Metal | Graphs


Procedural Material: Solar Panels | Renders

Procedural Material: Solar Panels | Renders

Procedural Material: Solar Panels | Maps

Procedural Material: Solar Panels | Maps

Procedural Material: Solar Panels | Graphs

Procedural Material: Solar Panels | Graphs