Materials: Seamless and Procedural
January 7, 2020 – January 23, 2020
- 3D Modelling
- 3D Texturing/UVs
- Material/Shader Creation
Software Used:
Adobe Photoshop, Autodesk Maya, Substance Designer, Substance Painter, Unreal Engine 4
Work Overview:
The project asked for a seamless material to be created in Substance Alchemist/Bitmap2Material using photographs taken of the real texture. The project also called for three other materials made procedurally in Substance Designer’s material graph editor. The four materials created are applied to simple primitive shapes and rendered in Unreal Engine at real-time.
Seamless and Procedural Materials - Rotation Video Showcase
Seamless Material: Artificial Grass | Renders
Seamless Material: Artificial Grass | Maps
Procedural Material: Pattern Fabric | Renders
Procedural Material: Pattern Fabric | Graphs
Procedural Material: Stamped Metal | Renders
Procedural Material: Stamped Metal | Maps
Procedural Material: Stamped Metal | Graphs
Procedural Material: Solar Panels | Renders
Procedural Material: Solar Panels | Maps
Procedural Material: Solar Panels | Graphs