March 26, 2019 - May 29, 2019
- Game Design
- Game Development
Adobe Illustrator, Adobe Photoshop, Autodesk Maya, Unreal Engine 4
Roach Run is a first-person collect-a-thon arcade game made in Unreal Engine. This was the first game I made in Unreal Engine. The goal was carrying out a simple game design idea with a focus on game tech and mechanics using Unreal Engine. The project’s focus on game tech creation had me diving into Unreal Engine blueprints using third-party/sourced assets to execute on a complete game design idea.
You're a small roach in a house with a messy owner, roach friends, and food inside.
Find & Save your 5 Roach Buddies.
Collect Food for Health.
Roach Run Gameplay Video
Roach Run First Person/Roach Perspective with Simple HUD
Roach Run's Simple First-Person HUD with Object Glow, Timer, Food Amnt, Roach Amnt, and Health
Roach Run Intro Sequence using Mixamo Model and Animations
Roach Run's Play Area with Roach Friends and Food spread about for Collection
Roach Run's Downstairs Interior Space with Damaging Traps and Food scattered around
Roach Run's Upstairs Interior Space with more Food and Roach Friends to Collect
Roach Run Environment Exterior to show details ranging from Roach-size to Tree-size
Roach Run's HUD effects for Damage and Collect/GetHealth
View This Project on ArtStation
Download Roach Run in a zip(625MB) with the .exe for Windows 64bit