Space Scavenger (Tech Demo)
March 26, 2019 - May 29, 2019
- Game Design
- Game Development
Software Used:
Adobe Illustrator, Adobe Photoshop, Autodesk Maya, Unreal Engine 4
Work Overview:
Tech Demo for a space vehicle game concept similar to classics Asteroids and Lunar Lander, but with a 2.5D adaption.
The current state of the tech demo contains the majority of the root mechanics for the game loop. Shooting, Collecting, Homebase Stations, and Movement with its fuel usage, damage on collisions, and overall control-feel all make up the focus of feedback in this demo. The more natural and fun the movement and interaction, the easier it will be to move onto aesthetics and tie it all together with a narrative/theme.
Space Scavenger Introduction Gameplay Video

Stations - Fuel, Cargo, Repair Station Functionality
Functionality of Stations - Blueprint

Collecting - Absorbing floating space bits
Collecting/Cargo Management - Blueprint

Damage - Weapons/Collision/Damage/Health
Damage Mechanics (Weapons/Collision/Damage/Health) - Blueprint

Movement - Forward, Backward, Turning, Boost
Forward, Backward, Turning, Boost Movement States - Blueprint

Space Scavenger Gameplay Screenshot

Space Scavenger Splash Screen
Download Space Scavenger in a zip(170MB) with the .exe for Windows 64bit