The Hammer
October 12, 2019 - November 14, 2019
- 3D Modelling
- 3D Texturing
- Material/Shader Creation
- Particle Creation
- Video Editing
Software Used:
Adobe Photoshop, Autodesk Maya, Substance Designer, Substance Painter, Unreal Engine 4
Work Overview:
Real-Time 3D Environment with textures and particle VFX, rendered in Unreal Engine. The goal was executing and filming a model and environment using Unreal Engine with a focus on technical integration like particle systems and texture transitions.
The Hammer – Final Video Showcase
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The Hammer – Final Render
The Hammer – Material Transition Close-Up