The Hammer

October 12, 2019 - November 14, 2019

  • 3D Modelling
  • 3D Texturing
  • Material/Shader Creation
  • Particle Creation
  • Video Editing

Software Used:

Adobe Photoshop, Autodesk Maya, Substance Designer, Substance Painter, Unreal Engine 4

Work Overview:

Real-Time 3D Environment with textures and particle VFX, rendered in Unreal Engine. The goal was executing and filming a model and environment using Unreal Engine with a focus on technical integration like particle systems and texture transitions.


The Hammer – Final Video Showcase


The Hammer – Final Render

The Hammer – Final Render


The Hammer – Material Transition Close-Up